Over three years ago developer Monolith Productions was able to produce an excellent licensed Lord of the Rings game with Middle-Earth: Shadow of Mordor, mimicking the success Rocksteady had pioneered with the Batman Arkham series. One of the truly standout features of this game was the Nemesis system in which every Orc or rather Uruk enemy in the game was capable of remembering every encounter, dynamically changing their appearance and dialogue based on past events. With the release of Middle-earth: Shadow of War the Nemesis mechanic is bigger and better in practically every way, creating an even more enjoyable adventure as you grow your army and pop a few heads on the way.
Ever since its initial reveal back in 2014, Cuphead has constantly been an eye-catching game due to its truly unique art-style and presentation. Due to this attention the original vision was altered from simply being boss battles to also include additional content such as platforming levels to make it more expansive. Thankfully with extremely challenging and precise game-play to boot I’m pleased to say this is a game compelling as it is stylish.
Over a year since the release of the masterful Uncharted 4, Naughty Dog have been slowing releasing new content via the multiplayer portion of the game while continuing to work on the main single-player DLC. Uncharted: The Lost Legacy, the stand alone expansion is finally out and with it comes a whole new story to be told. Does greatness still await, or is it one adventure that is better left untraveled?
Sonic games have always been a roller coaster when it came to quality with often the best ones being the games that closely related back to past Sonic games. Sonic Mania, pulling inspiration from specifically the 2D versions of Sonic planned to not only offer a compelling return to form but also showcase how excellent a new Sonic game can be. Thankfully SEGA and significant developers of the Sonic community have brought this dream to life in what quite possibly is the best Sonic game yet.
The ‘90s, a simpler time in video games where the leaders of the home console market SEGA and Nintendo both had their key mascot platformers pushing sales of their console. Sony was an up-and-comer at the time and wanted to have their own idol platformer. They found one in Naughty Dog’s Crash Bandicoot. Over twenty years later Vicarious Visions has brought the original three main titles back to life in the release of the Crash Bandicoot N. Sane Trilogy. But does the game still hold up, or is it something best left in the past?