Shovel Knight: Specter of Torment Review

Shovel Knight: Specter of Torment is a fast-paced and agile take on Yacht Club’s already brilliant Shovel Knight, taking place before the events featuring our shovel-wielding hero. This expansion sees you playing as Specter Knight, an adversary from the original game. Specter Knight has been tasked with finding and defeating the bosses from Shovel Knight in familiar but different ways.

Specter of Torment is a much more focused game, getting you into the action quicker than ever before, doing away with the map featured in the original and the previous expansion. You pick a level based on the Knight you wish to face, while the short boss encounter’s found on the original games map return as hidden areas in the main lair. The story, however, is told through flashbacks that occur after certain levels, greatly expanding what we know of this world and the tragic events that kickstart the main game.

Specter Knight as a character is different to Shovel Knight in that he is more agile, he attacks and moves much faster. His key ability is a charge attack, allowing him to jump to his enemies across a distance, changing how the platforming functions. He can also climb specific walls for a short time, and use his scythe as a skateboard to grind on rails. All of the gameplay changes mean the game is built for Shovel Knight veterans, adding an extra difficulty in the traversal of levels and giving it a unique feel. I have very few complaints to make about the gameplay, it achieves everything it sets out to do.

Spells return as well, from a boomerang scythe to a huge charge across the screen. Unlocking these requires finding Red Skulls found in every level, much like the musical sheets from Shovel Knight. When you buy a Spell, you are taken to a small level on how to use them. It’s a better solution, making you more familiar with the spell before using them in the actual levels.


All the previous levels and bosses return but utilise Specter Knight’s unique traversal changes the levels in dynamic ways. Polar Knight’s Stranded Ship level has rails to grind, while Propeller Knight’s Flying Machine is very focused on his charge attack for clearing gaps in the floor. This makes for a very fun new take on some old levels, without feeling like rehashed content.

Much like Shovel Knight, Specter Knight looks reminiscent of the games that inspired it but plays like a modern side-scroller. The aesthetic is perfect for a game returning to the 8-Bit era, while obviously being far more advanced than they could ever have dreamed. The audio is simply great, from the catchy music to the sounds of spells and attacks.

Shovel Knight: Specter of Torment is an update to an already masterpiece of a game, placing it in an all new direction that’s fun, exciting and feels fresh. It’s shorter than the original, yet every minute playing feels just as good, if not better.



Shovel Knight: Specter of Torment is available as a stand-alone game or with the Shovel Knight Treasure Trove, which includes the original and Plague Knight DLC. It’s currently out on the Nintendo Switch and PC on April 5.

The game ran perfectly on Nintendo’s new console, although at 720p resolution which has since been updated to 1080p. It didn’t detract from the experience in any way. It’s a must have for every Switch owner as the library is very small at the moment. I’ve played it for about 10 Hours on Nintendo Switch and PC, finishing all the in-game content minus achievements.

Written By Mitchell Booth
Reviewed on Nintendo Switch
Available on PC, PS4, Xbox One, 3DS, Wii U and Switch

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